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  • [m2s] Battlefield 3 | BF3 PC Gaming Clan

    2011 - 09.20

    [m2s] Battlefield 3 Gaming Clan

    [m2s] are proud to announce the progression to EA and Dice’s latest frostbite 2 release Battlefield 3.
    Securing not only one, but two dedicated Battlefield 3 gameplay servers: A 32 player public multiplayer server as with a 16 player private practice / match multiplayer server.

    11 Days

    2012 - 02.22

    11 days…..

    EPIC Jet Kills

    2012 - 02.21

    we take a look at some of the most creative, hilarious, luckiest and spectacular ways to take out a jet in Battlefield 3.

    Video #01 | Video #02 | Video #03 | Video #04 | Video #05 | Video #06 | Video #07

    Battlefield 3 | BF3 List of Tentative Weapon Tweaks in the Next Battlefield 3 Patch

    2012 - 02.18

    Recently, Daniel Matros revealed that Battlefield 3 might not be getting the ‘big patch’ in February. However, the guys over at DICE have been hard at work fine tuning Battlefield 3 over the past few months. Core Gameplay Designer, Alan Kertz, has released some primarily data on weapon balance changes that ‘may or may not’ make it in the next patch.

    Symthic forums, famous for analyzing gun stats, got a hold of the “preliminary data” from Kertz . The data outlines what the next patch will potentially change in terms of weapon damage, multiplier, drop-off, and such.

    1. Damage changes

    Assault Rifles:
    545x45mm bullet minimum damage (All assault rifles except G3A1)

    • 17 -> 18.4 {Buff}

    G3A1

    • Min Damage 20 -> 22 {Buff}
    • Max damage 30 -> 34 {Buff}

    Carbines

    SCAR-H

    • Min Damage 17 -> 20 {Buff}

    LMGs
    M60 & M240B

    • Max damage 30 -> 34 {Buff}
    • Min damage 20 -> 22 {Buff}

    PKP

    • Min damage 20 -> 22 {Buff}

    M249, M27IAR, RPK-74M

    • Min damage 17 -> 18.4

    Sniper rifles
    All sniper rifles:

    • Upper chest damage multiplier 1 -> 1.25 {Buff}

    M98B

    • Max damage 95 -> 80 [Nerf]
    • Dropoff start dist. 20 -> 15 [Nerf]
    • Dropoff end dist. 75 -> 120 {Buff}

    All other bolt-action sniper rifles

    • Max damage 75 -> 80 {Buff}
    • Min damage 55 -> 59 {Buff}
    • Dropoff start dist. 20 -> 15 [Nerf]
    • Dropoff end dist. 75 -> 100 {Buff}

    All semiautomatic sniper rifles except SKS:

    • Min damage: 34 -> 37.5 {Buff}
    • Dropoff start distance 12 -> 15 {Buff}

    SKS

    • Dropoff end distance 50 -> 60 {Buff}

    2. Attachments

    Fore grip

    • Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
    • It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

    Suppressor

    • Suppressors will not reduce the damage anymore.
    • Now it will reduce the distance where damage starts/stops to drop off instead.
    • For most weapons it will decrease the min spread by 25% instead of 50%
    • Although looks like M60 will still have the same 50% effect.

    Heavy barrel

    • For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
    • Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
    • It doesn’t make AN94 100% accurate anymore while aiming down the sight.
    • Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
    • G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
    • For few weapons it also makes Spread increase per shot 10% higher.
    • It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

    Flash suppressor

    • Will decrease recoil by 17 ~ 25% depending on weapon.
    • For most weapons it increases hip min spread by 20~25% but some weapons don’t have any hip accuracy penalty.

    Extended magazine

    • There seems to be extended magazine for AS VAL which didn’t exist before.
    • With ext mag it will have 30 bullets in a mag instead of 20

    3. Accuracy changes

    Assault rifles

    AEK971

    • Recoil right 0.5 -> 0.3 [Nerf]
    • ADS Min Spread, Not moving 0.2 -> 0.4 [Nerf]

    AK74M

    • Recoil up 0.3 -> 0.28 {Buff}
    • FirstSRecoilMul 2 -> 1.5 {Buff}

    AN94

    • Recoil up 0.45 -> 0.3 {Buff}
    • FirstSRecoilMul 1.5 -> 2 [Nerf]

    F2000

    • Recoil up 0.3 -> 0.26 {Buff}

    FAMAS

    • Recoil left 0.6 -> 0.35 {Buff}
    • Recoil right 0.6 -> 0.5 {Buff}
    • Recoil decrease 15 -> 18 {Buff}
    • FirstSRecoilMul 2 -> 2.6 [Nerf]

    G3A1

    • Recoil up 0.55 -> 0.45 {Buff}
    • FirstSRecoilMul 1.2 -> 1.8 [Nerf]

    L85A2

    • Recoil left 0.4 -> 0.3 {Buff}
    • Recoil decrease 22 -> 18 [Nerf]
    • Min spread, ADS, not moving 0.4 -> 0.2 {Buff}

    M416

    • FirstSRecoilMul 2 -> 2.4 [Nerf]

    Carbines
    AKS74u

    • Recoil up 0.3 -> 0.28 {Buff}
    • FirstSRecoilMul 2 -> 2.2 [Nerf]

    HK53

    • Recoil up 0.3 -> 0.28 {Buff}
    • Recoil left 0.3 -> 0.2 {Buff}
    • Recoil right 0.5 -> 0.35 {Buff}
    • Recoil decrease 22 -> 18 [Nerf]

    SCAR-H

    • Recoil decrease 15 -> 13 [Nerf]

    SG553

    • Recoil up 0.3 -> 0.25 {Buff}
    • FirstSRecoilMul 2.5 -> 2.2 {Buff}

    QBZ-95B

    • Recoil left 0.5 -> 0.335 {Buff}
    • Recoil right 0.5 -> 0.335 {Buff}
    • Recoil decrease 22 -> 18 [Nerf]
    • Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]

    LMGs
    M240

    • FirstSRecoilMul 1 -> 1.7 {Buff}

    M249

    • FirstSRecoilMul 1 -> 2.2  [Nerf]
    • Recoil decrease 15 -> 12  [Nerf]

    M60

    • FirstSRecoilMul 2 -> 1.5

    MG36

    • Recoil decrease 15 -> 13  [Nerf]
    • FirstSRecoilMul 1 -> 1.8  [Nerf]

    PKP

    • Recoil up 0.75 -> 0.65 {Buff}
    • Recoil decrease 7 -> 13 {Buff}
    • FirstSRecoilMul 1 -> 1.5  [Nerf]
    • Max spread, ADS, not moving 1 -> 3  [Nerf]

    Type88

    • Recoil left 0.4 -> 0.3
    • Recoil right 0.4 -> 0.3
    • Recoil decrease 15 -> 12  [Nerf]
    • FirstSRecoilMul 1.34 -> 1.5  [Nerf]

    RPK

    • Recoil decrease 15 -> 13  [Nerf]
    • FirstSRecoilMul 2 -> 1.8 {Buff}

    QBB-95

    • Recoil up 0.45 -> 0.37 {Buff}
    • Recoil left 0.1 -> 0.4  [Nerf]
    • Recoil right 0.3 -> 0.4  [Nerf]
    • FirstSRecoilMul 1 -> 2  [Nerf]
    • Recoil decrease 15 -> 13  [Nerf]

    PDWs
    AS VAL
    Recoil left 0.2 -> 0.25 [Nerf]
    Recoil right 0.3 -> 0.45 [Nerf]
    Recoil decrease 22 -> 18 [Nerf]

    PDW-R
    Recoil decrease 22 -> 18 [Nerf]
    FirstSRecoilMul 2.5 -> 2 {Buff}
    Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]
    Min spread, ADS, moving 0.6 -> 0.8 [Nerf]
    Min spread, HIP, not moving

    • Standing 1.5 -> 2 [Nerf]
    • Crouching 1 -> 1.5 [Nerf]
    • Prone 0.75 -> 1 [Nerf]

    Min spread, HIP, moving

    • Standing 2 -> 2.5 [Nerf]
    • Crouching 1.5 -> 2 [Nerf]
    • Prone 1.25 -> 1.5  [Nerf]

    MP7

    • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2  [Nerf]
    • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5  [Nerf]

    P90

    • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2  [Nerf]
    • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5  [Nerf]

    PP-19

    • Recoil decrease 25 -> 20 [Nerf]
    • FirstSRecoilMul 2.5 -> 2 {Buff}
    • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
    • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

    PP2000

    • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2  [Nerf]
    • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

    UMP45

    • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
    • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

    Pistols
    G18

    • Recoil up 0.7 -> 0.5 {Buff}

    M9

    • RecoilDecrease 15 -> 30 {Buff}

    M93R

    • Recoil up 0.5 -> 0.4 {Buff}
    • Recoil left 0.4 -> 0.2 {Buff}
    • Recoil right 0.4 -> 0.2 {Buff}
    • FirstSRecoilMul 2.5 -> 2 {Buff}

    .44 Magnum

    • Spread increase 0.6 -> 0.3 {Buff}

    We waited for Alan Kertz to publicly authenticate the data before publishing. Kertz stated on Twitter, “yes symthic has authentic update info, your feedback on these preliminary changes will be hugely valuable for a future update.”

    Battlefield 3 – Next Major Patch won’t be coming in February

    2012 - 02.17
    There was a rumor, early last month, that the next big patch for Battlefield 3 would be hitting platforms in February. Among other things, this rumored patch would include in the PC version a Commo Rose 2.0, that is currently in development by DICE. Well, unfortunately the rumors were not true, as Daniel Matros has revealed that the patch won’t be coming this month.
    Although we have two weeks to go, it seems unlikely to get the patch in February. And to be honest, this not surprising. DICE has promised some news about their future plans, so our guess is that the company will reveal what they have in store for us in the coming weeks.
    When a fan asked Daniel Matros about the rumored February patch, Daniel said that the ‘February’ date was never correct: “No. It was announced by someone who got the dates wrong

    Gabe Newell confirms user details were taken in Steam hack

    2012 - 02.17


    In November last year Steam got hacked and the service’s forums were defaced. At the time, it was also confirmed the user database had been accessed, but no confirmation was given as to what exactly had been taken.

    Today, Valve’s managing director Gabe Newell has posted on Steam updating us as to the investigation and what they have discovered so far. It seems that the hacker managed to grab a backup file containing user transactions that occurred between 2004 and 2008. Thankfully the billing address and credit card details were encrypted in that file, but usernames and email addresses were also present and not encrypted.

    Gabe says there’s no evidence the encryption has been circumvented on that file, and in all likelihood the addresses and card details remain safe. It’s also likely that if they had been accessed, by now Steam users would have seen fraud appearing on their cards. It’s also likely a lot of those cards have now expired as they usually only last for 3-4 years before a new one is issued by your bank or credit card company.

    Depending on where you live in the U.S. you may receive a notice about the investigation. It is apparently far from over with Valve still keen to track down who managed to compromise their system.

    Hopefully everyone took measures to secure their identity and cards following the announcement of the hack last November. If you haven’t seen any malicious activity yet, it’s unlikely you will as all usable information would have been used already.


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